Saturday, 31st July 2010.

Posted on Saturday, 27th September 2008 by Rob

Another week, another show. Once again, Kyle thrills us with more news of Mortal Kombat vs DC. The talk quickly turns to Silent Hill news, then movies based on video games and then somehow backwards to video games that are like movies, namely, Stranglehold. We cover some Rock Band and Guitar Hero topics. Then some Spore, Sims, and comics discussion to round out the evening.

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Posted on Wednesday, 17th September 2008 by Rob

I’m not gonna lie, we’ve had this one in the can for a couple of weeks it just needed to be edited and uploaded. Too bad Kyle’s such a lazy bastard. This week we talk about a lot of stuff, including the beta for Warhammer Online.

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Posted on Wednesday, 17th September 2008 by Daniel

One day I was sitting down and talking to a couple of friends about the comic to movie projects that we’ve seen. Of course we got onto the topic how would you do this movie…or that movie. My friend told me that I had great ideas submit them. Well, screw that, I’m not letting any company squat on my stuff. So I decided to list some Comic movies and give them a nice re-boot and even list some of the casting. Lets get started.

First Movie: Captain America. Originally released in 1944 by Republic Picture Serial; Marvel was then known as Timely Comics.

Ok, the backstory for this is we open with Steve Rogers. He isn’t the biggest of guys. Pretty much pushed around in college, until he finds a flyer on the board in the café. The ROTC are looking for young men to take part in a special training program with the Army. As the training goes on, the guys running the program see that Steve shows amazing latent skill. So they decide to give him a formula that they have been working on. *This is where I would set up a chance for a spin off movie* Steve is taken to a special training camp to start his next level of training. As Rogers is settling into the new area, he notices the black man in the room across from his. The black man looks at Rogers and says “So, I do the leg work to get this thing perfect, and they get you to reap the benefits. What a country.” Before Steve can say anything the man is carted off by security never to be seen again. *For those of you who are into Capt. America, you know that a while back they did a mini series where it is reveled the that Super Soldier Serum was tested on Black men before given to Rogers. The only surviving test subject is Isaiah Bradley. A great spin off would be following the story of Bradley, which would feature when he Substituted for Captain America for one mission.* Before Steve can ask any questions about the man, he is thrusted head deep into the training and given steady doses of what is now called “The Super Solider Serum”. Rogers starts to show amazing results making him stronger and faster. His reflexes and flexibility becomes amazing.

Soon Rogers no longer needs the serum to show the results of this new training and serum. After see this the government offers Rogers a place in a special army unit, where he can use his new found abilities to help his country. Of course being the patriot he is Steve says yes. During this time we will show clips of a lot of gritty battles and missions. On specific one shows the reason why Steve Rogers no longer uses a gun. The government contracts a weapons company named Stark Industries to design a weapon that Steve can use. With Steve’s input a shield and costume is craft. But designed to inspire troops in the midst of battle. Hence forth the creation of Captain America. We see various other missions with Steve as the Captain. One of the last missions shown is one where Steve liberates a concentration camp with the help of Canada’s top agent, Logan, who takes the mission in hopes of gaining info on the Weapon X program.

During this time, we find out that the Germans stole a copied version of the formula that they gave Steve. Too bad that it was a faulty version. It has bad effects on the soldier that they tried it on. The skin on his face slowly starts to decay off. Resulting in The Red Skull. The movie would end in this big battle, where Capt. America saves the life of the trainee that they give to assist him, Bucky. He says him by pushing him out of the way of a big explosion that destroys an experimental Cyro Chamber in a secret Germen medical center in the arctic. But that isn’t the exact ending.

As you see Bucky and the other remaining troops in Captain America’s unit helicopter away the view goes digital. As the camera pulls back and you realize that you are inside a aircraft. In the aircraft you see Iron Man infront of a digital screen that shows the explosion. You can’t make out the figures that are standing behind Iron Man, but as the movie fades to an end you can see a block of ice with a shadowy figure trapped inside.

Casting:

Steve RogersMatthew McConaughey *He has the size and build needed to pull it off. Give him some Army training and bingo*

Bucky – Matt Damon *He has already proven he can make a convincing fighter. This role would be perfect for him.*

Isiah Bradley – Michael Jai White *The Bradley that Steve meets will be older and already a combat vet.*

Logan – Hugh Jackmen *I need not explain*

A Young Nick Fury – Derek Luke *I think he can pull off the young soldier that later becomes head of Shield*

Iron Man *Voiced*- Robert Downey, Jr. *I need not explain*

Planned Sequels:

Captain America 2: Avengers Assemble

This sequel will follow this storyline. A secret German group of scientist are commission to re-animate the body of their fallen champion, The Red Skull. In hopes of countering that, SHIELD calls upon a group of heroes to find and re-animate the body of the only man that is able to defeat him.

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Posted on Tuesday, 16th September 2008 by kyle

Alright, I know this is a few months late. But, I figured if someone out there hadn’t picked this game up yet and was considering it, I’d let you in on the whole story.

Id like to state I am a long time fan of the Soul Calibur game line. That is why it hurts me to say that this game really let me down. Let me also say, that while I did hope good things for this game, I did not have my expectations at an insane level. I thought this game would be a good continuation of the series, but I didn’t think it’d be the best game ever or anything of the sort.

Let me start with the good. If you are just looking for a fighting game to play with friends, this is a good choice. The graphics have certainly made the jump to next gen in a big way. They are smooth and crisp and yet still retain the look of the other games in this series. The roster is once again large, with a diverse line up of fighters. This is a plus as it keeps the casual player from getting burned out, while letting true fans of the game continue to play as their favorites, letting them build up their ability as one or two characters.

Now for the bad, and sadly, there is a lot.

The biggest problem for me is the new story mode. SC has typically included massive story modes. In SC2, Story Mode took hours to fully explore. I say explore, because the mode involved you moving from point to point on a map. Scattered around were secret ways, dungeons with levels of fighting, and more. In SC3, you had more of a “Pick your own adventure” type deal. But, it was still large, and had replay value so you could see all the different ways. In SC4, you play through five fights. The cuts scenes are nothing more than a look at a landscape(literally, they pan across a background, your character not even in the scene) up until you beat the mode, at which time you get a very short, unsatisfactory video of your character doing something. On top of this, the handling is not nearly as good as the last few games. Instead of skill and practice meaning something, it seems this game is a button masher. People who have never played a Soul Calibur game, can pick this up, and manage to beat vets by simply smashing the horizontal and vertical hit buttons. Response time is slow sometimes to the point of it being frustrating as it seems like the game didn’t even notice you pressed anything.

In closing

(+)Large Roster
(+)Great Graphics
(-)Shotty Controls
(-)Leaves you feeling like the game was rushed
(-)Pitiful Story Mode

Final Say: It’s just not up to the level a Soul Calibur game should be. If you want a good fighting game to keep around that you can play at a party or with a bunch of people, this one isn’t that bad. But if you are a die hard Soul Calibur fan, your hopes will be bashed in harder than it is to kill Night Terror on expert.

A very generous 5 out of 10

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Posted on Thursday, 11th September 2008 by Rob

I’ll start by saying I’m not a huge fan of the wrestling promotion, TNA. It isn’t that I dislike them, I’m just more apathetic about them. I tend to watch a couple of their pay per views a year with some friends and I like what I see, just not enough to watch their weekly tv show.

Having said that, I was actually pretty excited for this game. I enjoy the Smackdown games, but with no real competition for my video game dollar, that series has grown pretty stagnant for the last few (several?) releases. For TNA Impact!, I had hopes that it would be as good as No Mercy for the N64 but fears that it would be as bad as WCW Thunder. As these things usually turn out, it was right in the middle.

The first thing you should know about this game is that it is a pretty good first attempt at a wrestling game but it isn’t the polished package that you get with Smackdown. That makes sense because Yukes has had several iterations to add and test features for the Smackdown series and this is Midway’s first real shot at it. You won’t find a huge roster and a ton of match types here. In fact, you won’t even see a wide variety of moves for the different wrestlers. It very much feels like Midway wanted to put out a game to show that they could do it and then worry about adding the real features in the sequel.

The first thing you’ll notice with this game is that the graphics look really good, as you’d expect from a game using the Unreal engine. I did notice in the create-a-wrestler mode that some of the textures took a second to draw in properly, but they looked pretty sharp once they did. This is on the XBox 360 version, so maybe the PlayStation 3 preloads some of that to the hard drive. But from my limited experience watching TNA, the wrestlers all look like their real life counterparts and the level of detail is pretty high.

The next thing you’ll notice is the roster. I’m not going to beat around the bush here, it’s pretty small with only 25 guys. The worst part is that a lot of them have to be unlocked in the story mode. With a roster that small, I really question the decision to have to unlock so much of it. Midway has announced that there will be downloadable roster updates, though they haven’t said if they’ll charge for them or not. One slightly puzzling decision is a complete lack of female wrestlers in the game. Normally I don’t play the women in a wrestling game, but with TNA’s strong focus on its Knockouts division, you’d think it would it be in the game. Adding to this mystery is the fact that there is a Knockouts gauntlet match included on the game disc.

The limited initial roster is only a problem if you want to only play exhibition matches, though. The reason is that the story mode is only for created wrestlers. Of course, that leads to a whole other set of problems, specifically the fact that you have to unlock most of the moves and (hopefully) some costume pieces for your created wrestler. So your first play through will feature a pretty generic looking wrestler using some pretty generic moves. I mentioned that hopefully you can unlock new costume pieces, because there aren’t many to start with, but I haven’t actually unlocked any yet. Also, while you will unlock moves during the course of the story mode, don’t expect too much. I’m sure I haven’t seen all the moves in the game yet, but there is a whole lot of repetition going on. It seems like every guy will do a DDT, for example.

The story is pretty basic, but I’m enjoying it so far. The background is that you’re a TNA star named Suicide. You quickly rise through the ranks and win the World title when you were told to take a dive. Since you didn’t do as you were told, you get beaten up and left for dead in Mexico. Why you were transported from Universal Studios in Orlando (you’ll hear that phrase a lot) to Mexico is a mystery to me. But you’ll wake up in a Mexican hospital with no memory and your only way back to America is to win a wrestling tournament. That’s where the game starts. Eventually you’ll make it back to the States to get signed by TNA and I assume eventually win the World title again and get revenge on those who wronged you.

One thing I like is that the story views the wrestling as an actual sport, with you having to win matches to move to a better promotion or to earn your spot in TNA. It really is a little touch, but I appreciate it. Actually, this game seems to do a lot of the little touches right. I got a good laugh out of a sign I saw in the crowd that said “.9 Muta”, which if you’ve ever read a wrestling review on the internet should at least make you smile.

At this point, I want to mention the controls. Since it has been years since I’ve played a wrestling game that wasn’t named Smackdown, it was tough for me to get used to the new controls. You’ve got a punch button, a kick button, a lock up button, and an action button. Another button is used as a “Strong modifier”, making your attacks more powerful. The button placement doesn’t feel natural to me, either. I’m used to games making more use of the X button (on the 360, remember) while the Y button is for stuff that isn’t used as much. So I’d expect the lock up button, which is the one you’ll probably use the most to be on either the A or the X buttons since those are most commonly used in other games. Nope, lock up is Y, punch is X and kick is A. Because of this, I still do a lot more punching then I plan on. I wish I could remap the controls, but this is a fairly minor complaint and something I’ll get used to pretty quickly.

One area this game really shines is the reversal system. Every move can be reversed, even reversals. This is done very fluidly and can lead to some chain wrestling sequences that would make Kurt Angle proud. The biggest drawback to this game that I can see is replay value. The story is engaging and the voice acting is pretty decent but I’m not sure if there will be any benefit to going back and playing through it a second or third time. In the Smackdown games, there are so many different storylines that you have to play through a few times to see them all, but unless there is a big surprise, TNA Impact! won’t offer that kind of longevity.

So, overall this is a good first attempt by Midway and I’m curious to see what they can do now that they’ve got the basics down. No, it isn’t as good as the latest Smackdown game, but they haven’t had ten years to perfect the formula, either. I bought the game knowing this, but I also wanted them to have good sales so there would be a sequel with more features. And really, I’m not disappointed with the purchase. I’m having a good time playing it and once I finish story mode, I’ll play it some more with my friends, so I’d say it was a pretty good purchase. But, if you aren’t a big TNA fan or a big wrestling game fan and you only plan to play through it a single time, I’d suggest renting it or at the very least waiting for a price drop as $60 is on the high side for a game lacking so many features that are expected in a wrestling game today.

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Posted on Thursday, 14th August 2008 by kyle

Final Crisis has been dubbed as “The Day The Bad Guys Win”. Its DC’s darkest night (NIGHT, not Knight). For a good amount of time, I have been a large fan of the Spectre. Anyone who read Infinite Crisis will remember the Spectre as the entity that tried to kill all Magic in the DC Universe. However, he was finally put back in control when merged with the spirit of recently deceased Gotham city cop, Crispus Allen.

After Infinite Crisis, Spectre was given a short series, but not much noise was made to let people know about it. The series was a look at Allen adjusting to his new role, and coming to accept it. The character of the Spectre was taken to new depths as it was explained to Crispus by the Spectre Entity that it is not his job to decide who is innocent or guilty for what they do; simply to be God’s right hand of vengence.

Now, we come to the 5 part Final Crisis tie-in that revolves around Crispus as the Spectre. DC kicks this book into high gear in a quick way. Many people know the Martian Manhunter was one of the first victiums of this Crisis. As a Spectre fan, I’ve often wondered why the Spectre would never choose to go after men such as the Joker or Lex Luthor. Sadly though, as a comic fan, we call all pretty easily figure out why. BUT, tying into the Crisis, DC lets Spectre actually do what he does best, and attempt to seek Vengence for his fallen Super-buddy.

The story is fast paced, and gets back to the spirit of the old Spectre comics with ironic death and such in a big way.

*SPOILER ALERT*
Spectre gets vengeance on the two men who brought in Martian Manhunter, Dr Light and Effigy. In a true nod to the old ironic deaths of the original Spectre Comics, Spectre turns Dr Lights body into a melting candle, and sets his head on fire. After a few minutes, he himself snuffs out the flame in front of three girls Light just attempted to rape. It was truly shocking to see DC end Dr Light’s career, considering he was in a big way what started DC’s major turnaround back in Identity Crisis. At the same time, I also got a good laugh out of the irony of Light being turned into a candle.

In the end, its a very compelling story, and you really have to feel for Crispus. The story was originally set to be a 3 parter, but DC has since changed it to 5. Hopefully, they will continue to have the solid story to fill out this Mini bordering on Maxi series, and we will get a look inside the character of the Spectre we haven’t seen since “Day of Judgment.”

Final Vote

9 out of 10 *Gotta leave some space for it to up.*

Till next time, this is your Final Crisis Correspondent, Kyle.

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Posted on Tuesday, 12th August 2008 by Rob

Ok, so let’s get this out of the way right off: Rachel Weisz isn’t in the movie. Instead, her character, Evie O’Connell is played my Maria Bello. It is distracting, it is annoying (especially during scenes that Weisz would have played much, much better), but it is a fairly minor part of the flick.

Actually, let’s start out by me admitting to really enjoying the first two Mummy movies. I tend to like Brendan Fraser (this is goodwill going back to Encino Man), so I was predisposed to liking these movies. I thought the Rick O’Connell character had a lot of possibilities and even hoped for a series of movies in the Indiana Jones vein. What I got was more Mummy movies, while not bad, were not quite living up to the lofty expectations I had on the series. So, I enjoyed the first one quite a bit and I thought the second one was pretty good, too. My only real issue with the second installment was the kid.

It’s no secret that when a kid is introduced in a series, be it film or television, it doesn’t bode well. The Mummy Returns was no exception. I didn’t want to see the adventures of Rick O’Connell and Son, so I was pleased when I found that the son was all grown up in the third installment. My wife was a bit distracted by the fact that the kid had aged 10-15 years but his father hadn’t. That didn’t bother me, all I cared about was not having a little kid running around getting in the way.

The plot basically involves the retired Ma & Pa O’Connell longing for the life of adventure that they’ve given up. The British government wants them to return a precious artifact to China and they agree since Jonathon (Evie’s brother from the first two films) owns a nightclub there. Forunately, their son has dropped out of school and is busy digging up lost emperors in China, too. In a minor quibble, I’m not sure the Emperor qualifies as a mummy, but I’m far from an expert on the subject. So, the O’Connells all get together, the Emperor comes back to life and just like old times, they’ve got to stop him. And that’s pretty much it in a nutshell.

The effects were pretty good and the locations were suitably exotic. The acting was what you’d expect from a ripoff of the old serial movies: things were over the top, but not too cartoony. Now, this isn’t going to go down as a cinematic masterpiece, but I didn’t feel ripped off for paying to see it and that’s really about all I ask from a summer popcorn flick. I just want to sit there for 90-120 minutes and be mindlessly entertained and this film didn’t let me down in that department.

Ultimately your opinion of this movie is going to be flavored by your opinion of the first two. If you didn’t like them, I doubt this film will change your mind. But if you did enjoy them, then you’ll be alright with this one. True, it stumbles a bit (they could have gotten by without having Evie in the film at all, really), but if you don’t try and take it too seriously, you should have a good time.

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Posted in Movies, Reviews | Comments (75)

Posted on Monday, 11th August 2008 by Rob

This weekend I broke down and ended up buying the Mac that I’ve had my eye on for about a year now. There are a lot of reasons I could give that I wanted the Mac: Garage Band, ease of use, the beautiful screen, and many others. I mean, I’ve been wanting a digital recorder for my guitar for years now and with the Mac, I’ve got that now. The 24″ screen is just beautiful and makes my old monitor, a screen, a 19″ CRT I’ve been happily using for ten years now, look like total crap. And  yes, I finally bought into the Apple zombie’s moan of “It just works”. When I saw the demo of Pages in the store and saw how text would automatically wrap around the picture I inserted into the document, I knew that this was the realization of a promise computers had made to me a couple decades ago. This truly was the way that things were supposed to be on a computer.

Now, before you think I’ve totally baptized myself in the Apple Kool-Aid you should know that I still have three Windows PCs in the house. My wife is running a Core 2 Duo Vista machine, I’ve got a desktop with a Quad Core running Vista Ultimate, and my laptop is also brand new with Vista. This doesn’t even include my old storage box and retired laptop, both running XP. So no, I’m not ready to add Steve Jobs to my will, I just know that each of my machines does different things better than the other.

In truth, the iPhone is a gateway drug and don’t let anyone tell you differently. I got my first gen iPhone around October and loved it. It didn’t quite make my Zune obsolete due to storage capacity, but it came close. Nowadays the Zune is strictly for music while the iPhone is largely a podcast delivery system. But since I listen to podcasts more than music now, it gets way more use than the Zune. Then the iPhone 3G came and I felt like the device was finally living up to its full potential. I bought one and gave my old iPhone to my wife. She was dismissive of it at first but quickly became an addict. It is now rare to see her not doing something with it.

The reason I say all that is so I can tell this story. When I went to the store to get the iMac, the salesman starting telling me about the wonders of MobileMe. He does the full pitch, telling me how it will auto-sync my contact, give me 20GB of online storage, give me an email address, and let me upload pictures directly from my iPhone. I think he may have even mentioned it will bring me breakfast in bed, but I kind of zoned out. I told him I had a free trial and hadn’t really seen anything useful for me personally since I already have web hosting that provides a lot more than 20GB for a lot less than $99 a year. He makes a comment about how it is my loss and I’ll be missing out on a lot of cool stuff and I kind of chuckle. It turns out he wasn’t just goofing around, he got seriously angry at my dismissal of MobileMe. He turns very serious and starts telling me that he wasn’t joking and there’s tons of cool stuff it can do, but I won’t be able to do ANY of it!!! I guess he forgot I already had the free trial. Fortunately, I make it out of the store with my shiny new toy and go home to set it up.

Just a few minutes ago I started thinking, ‘What if that salesman was right? What if MobileMe is really that awesome?’ I remember his claims of how I would be able to access my files from any computer, Mac or PC, in the world, just from a web browser. Ok, I decide, let’s upload a picture from my phone and check it out. One small problem, though. I go to Me.com, only to get the following error:

MobileMe IE error

MobileMe IE error

So I guess not any computer in the world since I can’t install Firefox at work.

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Posted on Sunday, 3rd August 2008 by Rob

Ok, so I just realized why my audio sounded “off” for the new podcast. I can’t explain why this happened, but it did. It occurred to me that the only difference in the setup was that normally for recording I plug my USB mouse into the left side of my laptop and the headset goes into the only USB port on the right side. I do this for cable management purposes since my mouse cord is really long, so I know that I do it this way every single time. But this week for both Dorkgasm and PWA Radio, I didn’t mess with my setup at all, since the mouse is usually plugged into the right side when I’m not recording. It doesn’t make any sense to me that plugging my headset into a different USB port would make the audio sound different, but it really does.

Don’t believe me? Check out this test MP3 I recorded for proof.

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Posted on Sunday, 3rd August 2008 by Rob

Wow, so we got a second show recorded within days of the first, which was a bit surprising. This one is a lot shorter and tighter, clocking in an just around an hour. We switched up the format a bit, discussing a few topics rather than rambling on about one for the whole show. We also tried to fix the problem where we talk over each other all the damn time, but with slightly less success. As always, please either leave a comment about the show and what you liked or how we can improve (or even just comment on what you heard) or email us at podcast@dorkgasm.net. And yeah, I know my microphone sounded like shit this time, but I’ve got no idea why. Same mic and setup I’ve always used and never had the problem before. Sadly, I didn’t know about the problem until it came time to edit, so it’ll have to be alright this time.

Finally, for those of you with iPods or iPhones, you can now subscribe to the podcast using iTunes so you can reap all the podcasty goodness within. And by that I mean it will auto-download and allow you to pause the podcast, listen to something else, and then come back and restart where you left off.

Show Notes:

Download

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